I have a habit of starting a lot of projects and never finishing them. It’s a behavior I have always had regardless of the activity. That is changing. I have learned the best way to solve problems of any sort is to break them up in to tiny little ones and solve them through iteration.
I have always wanted to dive into game development. When I was a wee little lad, all I wanted to be when I grew up was an astronaut, or a video game designer. But going through university I realized how much I didn’t want to work in the game industry. I learned through my peers who had done work placements at EA and Ubisoft that it was a less than desirable career – stressful work environment, unpaid overtime and rigid release dates.